Tiger-Heli's Arcade Pages

TIGER-HELI'S ARCADE PAGES

INTRODUCTION

Hello, and welcome to my little corner of the WWW.   This page has two purposes.  First it serves as a Table of Contents and Launching Point for all of the pages that I maintain.  Also, it serves to document many of the elements that get lost in the "noise" of the main pages.  This page is mainly an index of the pages that I have posted.  More and updated content to come soon.  Hopefully, you can find something of value.   As always, constructive comments should be sent here.

OVERVIEW

ARCADE CONTROLLER PAGES
Arcade Controller Extreme -
This is a WIP page on my WIP controller.  It is largely out of date with my current plans, but there is still some valuable data available.  A useful section is the FAQ page (but it needs to be updated as well), which can be accessed directly here.

IMAGE EXTREME
Arcade Video Game Images Extreme -
This is another page with an uncertain future.  The site has high quality images of Arcade Cabinets, Marquees, Control Panels, and Instruction Cards for a limited number of games.  However, since the page started, Eldio has done a superb job updating the marquee images on his site and Smitdogg and later Mr.Do! have done an excellent job updating the control panel images at his site.  I would like to expand the site to include more images and focus more on cabs and instruction cards, but not sure when I'll get around to it.

KEYBOARD ENCODER/ARCADE INTERFACE PAGES
Arcade Interfaces -
This page gives an overview of all current keyboard/gamepad/optical/rotary and 49-way encoders (October 2003-August 2005), along with a discussion of factors to consider when choosing an encoder.
Keyboard Encoder Shift Keys - Contains a discussion of encoder Shift/Shazaaam! functions, comparison/contrast, and also ways of wiring buttons to access shift functions automatically.
Eliminating Player Start Keys - Contains information on using P1B1 as the P1 Start button also and gaining more available encoder inputs (may not work with all emulators).
Disabling KeyWiz Codeset Swapping - Contains alternate wiring suggestions for disabling the Alternate Codeset Swapping feature of the KeyWiz encoder.
How to Handle Quit and Pause - Contains information on wiring a button to opposite joystick directions to gain a few more inputs.   Only useable with MAME and non-matrix-mode encoders, however.
Sample Encoder Key Assignments - Contains suggestions on how to maximize the number of games you can play with a given encoder.
Rebuttal of Retroblast Review of the KeyWiz Max 1.5 - This is somewhat out-of-character for me, but when a review only contains about four accurate sentences.  .
Default Codesets - See here for the KeyWiz default codeset NOTE: KeyWiz encoders produced prior to approx 31Mar04 have "3" as the default output for input K, rather than "P", all other outputs are identical. See here for the Ultimarc default codeset. See here and here for the MK64 (discontinued) default codeset.  NOTE: I believe the MK64 shipped unprogrammed and you had to select or modify one of these files and load the desied set. See here for the Lupine Systems default codeset.
USB vs. PS/2 - See here for Andy Warne (Ultimarc)'s comments favoring USB, here for RandyT (KeyWiz) comments favoring PS/2, and here for my comments.
Lupine Systems 64-input encoder -
See here for a copy of the product listing on E-bay, here for an edited BYOAC thread with an E-mail from the seller, here for an edited BYOAC mini-review of the encoder (with default codeset), here for an updated BYOAC thread on the encoder, and here for specs and my personal comments on the encoder.
MK64 Info - A local copy of the MK64 (discontinued) encoder homepage, as of 1Sep04
TOKN KB16 Review - My testing and comments on the TOKN KB16 encoder.
TOKN KB32 Speculation -  Some helpful tips on using the TOKN KB32 encoder.
LED Support with Hagstrom KE72 (pics) - This is a local mirror of a BYOAC thread on adding LED support to the KE-72, however, the original thread no longer includes the pictures.
Gamepad Emulator: Why Not? - This is a local mirror of a reference BYOAC file on how you can use a freeware program with a keyboard (or keyboard encoder) to play games that only accept gamepad inputs. (Note: Thread is two pages long, both are mirrored).
Keyboard ScanCodes: Set 2 -
This is a reference file which contains a list of scan codes, useful for avoiding keys which take extra time to process for slow encoders or keyboard hacks.
Hacking a DualShock PSOne Pad, Good 411 - This is a local mirror of a reference BYOAC thread on hacking a DualShock Pad.

SOFTWARE RELEATED
GPWiz49 and Set49mode Software Setup - Technically still a WIP under Sir Poonga officially releases his software, this page explains how to use GPWiz49 and Set49mode to correctly set the mode for the GPWiz49 Interface from a frontend.
Johnny5 Viewer Usage - This page describes Howard Casto's Johnny5 Controls Viewer and explains how to set it up using a frontend.  Future updates will explain different ways of launching the Viewer from a frontend or within MAME.
PinLoader
- This page describes how to use EmuLoader (or most other Front-Ends) to launch Visual Pinball tables.  The Visual Pinball information itself is fairly outdated, but the concepts should still work fine.
Using EmuLoader 4.7.3 to Update MAME™ - This page explains new ways to create a list of added games and edit it using the Parental Lock features of the latest EmuLoader version.

LINKS TO OTHER PAGES I CREATED AND MAINTAIN

How to Hack a Keyboard for Use in MAME - Lengthy write-up on hacking a keyboard and selecting inputs to maximize it's use with MAME.

How to Build You Own Star Wars Yoke From Easy to Find Materials - Menace from BYOAC did all the real work on this, I just converted it to HTML and got it posted.

Displaying Control Panel Hints in a Front End and Other Tricks - This page will be obsolete once Howard Casto's controls viewer is officially released.

How to Make MAME Display Full Screen Without Adjusting Your Monitor - Basically, this page is obsolete since hardware stretching was added to MAME (R37b15).  The page is kept available because it could be beneficial for people using DOS MAME or older video cards.